

I want all these things colliding, systemically creating those mad moments that tilt the axis of history (like that bloke who shot Franz Ferdinand while buying a sandwich). I want revolutions and uprisings, fraught diplomacy and assassinations, corporations and insidious neo-colonialism. I don’t want passive point systems posing as Dark/Golden Ages, or a cast of doe-eyed governors being all bloody nice and functioning like a sort of diplomatic A-Team. The Civilization VI expansion, Rise & Fall, just didn’t speak to me it felt more like a pacing patch-up than an attempt to 4Xify the most fascinating aspects humankind’s evolution. But after 20-something years and untold in-game millennia, I’ve finally begun to feel its insatiable fantasy of empire-building subside. The Before-Game Civ Selection Screen will make it easier to assess your different choices of civilization and leader to help plan for different types of victories, like religious or military victories, and how your districts might be laid out.I’ve been playing Civilization long enough to remember building gaudy palaces that combined Arabic minarets with Ionic columns, and the sight of pixel-drawn Stalin grimacing at me with his retinue of Asiatic advisers. This unit report screen mod is meant to help.

It's tough to keep track of all those forces spread across the map. The Unit Report Screen 1.02 mod adds a summary view of the statistics for all your armies which, if you've been playing Civ 6 for a few days now, you know can get pretty long. "Here's a list of the UI mods made so far which fix some of the most glaring problems (the lack of information in the city panel, the ability to look at individual units, etc.)" Better control your armies by better seeing their stats "The folks at civfanatics have been busy fixing the UI, which as most of us have noticed, is less than stellar in Civilization VI," reads the Reddit post aggregating the five mods.

These four fan mods posted to the Civ 6 subreddit address a suite of visual issues that make sifting through game data way more challenging than it needs to be. The UI in any Civilization game is a pivotal part of the experience, so it was inevitable that Civ 6 players would begin to find issues very shortly after release - like inefficient displays for trading, displays that made district placement options unclear, and displays that lacked all the data needed to make military decisions. Civ 6 is a complicated game with a complicated user interface.
