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The old republic dual wield
The old republic dual wield




the old republic dual wield

Choice/weighted activities/use of all activities

the old republic dual wield the old republic dual wield

Now, this might change a bit later on, and maybe there are class stories that are more centered around fighting and allow you to experiment with your skills, but muscle memory won’t build up. Now…why are spaceships in the Star Wars making sounds when in space yet seem to be of no disturbance hovering over big cities? Reading alone doesn’t provide a lot of insight- after a while, i didn’t know what my skills were doing. Sure, i was reading what the new abilities were doing, but i couldn’t really test them- in the early stages, you would outlevel even the class quests quickly. While this isn’t exactly like buying a high-level character as a newbie in Everquest 2, related to the skills, it did have similarities. Usually, the rotation went like this: get the story quest, go into the area where it takes place, finish the quest, return the quest, visit the class trainer, read about the new abilities, continue through the storyline. When i was using it, i felt like hurrying from quest(hub) to quest(hub), sometimes gaining even two levels for returning one class/story mission. Leveling with 12XP activated is a quick affair.

the old republic dual wield

If we take a look at 12XP with these entries in mind, you can already see the problems i am facing with it. My take on that involved a lengthy process, neverending at best, that accounted for all activities being provided by the game while still being heavy on the story side, giving weight to content, providing choice and not turning around when endgame comes. Our last topic in the Dual Wielding series was all about the leveling process. Mind you, this is from the perspective of a player who hasn’t ‘done it all’ on another character but tried to play his first character to level cap with the 12XP bonus activated (i didn’t come far, but that’s mainly because of a kindergarten/nursery strike going on here). Unfortunately, it didn’t quite pan out that way. I enjoy planetary questlines, but the possibility to have one character at the level cap quickly was a very welcome one- credits would roll in faster, i could experience the most recent content additions and might even be able to join a guild and be able to play with the other members. With this bonus, a max-level character seemed to be within my grasp in a reasonable amount of time. When my current favourite game, Star Wars: the old republic, activated the bonus experience gain for class quests, i was excited. Dual Wielding: A series featuring two bloggers writing on one topic and answering the question, “If the pen is mightier than the sword, what happens when you dual wield?”ĭon’t miss out on Ironweakness’ take on the subject.






The old republic dual wield